Yeeees, it still needs work. x) But it's a start, eh?
Saturday, 27 November 2010
A Model Citizen
So, we have our basic mouse model.

Yeeees, it still needs work. x) But it's a start, eh?
Yeeees, it still needs work. x) But it's a start, eh?
Monday, 15 November 2010
Concepts and hatching
And here I take a break from mind-numbingly painting crosshatching onto trees by posting my slightly elderly concept arts. (Click to open a large version) We're going to try and emulate the style, but obviously we have to make some compromises for 3D or we'll end up 2D animating on planes. x)









And for the sake of completeness, here's a snippet of the hatching. I cobbled together about five densities of organic hatching brush with a bit of angle/roundness jitter and a dual brush to spice them up a little.

You don't want to see what I've been raging over, which is Houdini feathers. :| There is currently a very bad-looking plane-covered egg in my files.
And for the sake of completeness, here's a snippet of the hatching. I cobbled together about five densities of organic hatching brush with a bit of angle/roundness jitter and a dual brush to spice them up a little.
You don't want to see what I've been raging over, which is Houdini feathers. :| There is currently a very bad-looking plane-covered egg in my files.
Tuesday, 2 November 2010
Early Character Concepts
An early character concept for Gwen:

Basically identical to how she shows up in the comics; but since we're doing a younger version of her, we're simplifying her outfit. Also because we're not suicidal when it comes to animating all that stuff. :]
Also an analysis of the Mouse Guard style, which we will be emulating fairly closely:
Basically identical to how she shows up in the comics; but since we're doing a younger version of her, we're simplifying her outfit. Also because we're not suicidal when it comes to animating all that stuff. :]
Also an analysis of the Mouse Guard style, which we will be emulating fairly closely:
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