Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts

Thursday, 9 December 2010

Gwen, glorious Gwen

Supposedly the final Gwen mesh! All smoothed out and in glorious ambient occlusion for your enjoyment.

...Ignore the inglorious tail-cape crashing.





Saturday, 27 November 2010

A Model Citizen

So, we have our basic mouse model.



Yeeees, it still needs work. x) But it's a start, eh?